A Player object is a client that is currently connected. This object is similar to ROBLOX's Player Object except more limited,
Copy -- Player Object
local Player = {
[ "UserId" ] = number,
[ "Username" ] = string,
[ "DisplayName" ] = string,
[ "AccountAge" ] = number,
[ "Memebership" ] = enum.MembershipType,
[ "HasVerifiedBadge" ] = boolean,
[ 'Functions' ] = {
[ "GetRankInGroup" ] = function ( groupID : number ): number
[ "GetFriendsOnline" ] = function ( maxFriends : number ): {any}
[ "GetRoleInGroup" ] = function ( groupID : number ): string
[ "IsFriendsWith" ] = function ( userID : number ): boolean
[ "IsInGroup" ] = function ( groupID : number ): boolean
[ "GetNetworkPing" ] = function (): number
}
}
Copy print ( "Your name is " .. Player.Username)
print ( "Your Roblox Account is about " .. Player.AccountAge .. " days old" )
print ( "Are you inside NovarietyGames Roblox Group? " .. Player.Functions. IsInGroup ( 11488629 ))